That's pretty cool. Does it work at least higher than 1 fps? Any plans to release this to the public?
They are very slow and only for rendering. But a good workflow would be to work with the normal shadows and turn on area shadows only at the final render. I will add details about this at a later date.
Any news? I would love to know how this is done. I had a idea and tried laying out a grid of low res shadow casting lights to get area shadows as a form of indirect-shadowing/illumination for this Crysis 2 indoor scene.
Interesting. Good results. But can you select the shadow resolution of particular selected lights ?About my solution - I will talk about that later. I have to finish something first.